This is a documentation for Board Game Arena: play board games online !
Studio FAQ: Skirtumas tarp puslapio versijų
(Created page with "This is a place where we will collect and answer frequently asked questions. == What should I use to access the files through SFTP? == There is a lot of tools to do that. Us...") |
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(nerodoma 28 tarpinės versijos, sukurtos 2 naudotojų) | |||
5 eilutė: | 5 eilutė: | ||
There is a lot of tools to do that. Use the one you are the most comfortable with. | There is a lot of tools to do that. Use the one you are the most comfortable with. | ||
On Linux, you can for example use the 'Connect to server' function of the Nautilus file management system, or use sshfs. | On Linux Gnome, you can for example use the 'Connect to server' function of the Nautilus file management system, or use sshfs. | ||
On Windows, there is for example the WinSCP client. | On Windows, there is for example the [http://winscp.net/ WinSCP client]. | ||
== I can't edit the files in my game directory, it looks like they are readonly. What's happening? == | |||
Maybe there is a maintenance operation underway. | |||
If you don't get access back after some time (say one or two hours), please send us a mail to check. | |||
== I can't access the Studio back-office, I get a 'Not authorized' error message? == | |||
You should first connect to the Studio website (with any of your <developer name><number> accounts). As the authentication is shared with the back-office, then you will be able to access it. | |||
== I don't know the name to use to commit my game, what name should I use? == | |||
The game name for committing is the name of the game in lower case and without spaces or special characters (ex: puertorico). | |||
It is the same name as the name used for the game folder in your SFTP access. | |||
== What is the working language on BGA studio? == | == What is the working language on BGA studio? == | ||
24 eilutė: | 39 eilutė: | ||
After the game release, the collaborative translation interface can be used to translate into other languages. | After the game release, the collaborative translation interface can be used to translate into other languages. | ||
Check [[Translations]] to see how to make your game translatable. | |||
== I updated the images in the 'img' folder of my game, but they don't show? == | == I updated the images in the 'img' folder of my game, but they don't show? == | ||
On BGA Studio, there is the gameserver you are developing on, and the main site server that is used to launch the games. The game icon, box and the publisher logo are hosted on the main site server, so they are not immediately available when you modify them on the gameserver. To deploy them on the main site, you have to use the [[Studio back-office]] to do a commit. | |||
If the images still don't show after that, please try emptying your browser cache and reloading the page. | |||
== I added some game options / some game statistics, but they don't show? == | == I added some game options / some game statistics, but they don't show? == | ||
When you modify these 2 files, you need to deploy the update from your BGA backoffice page. | |||
== Should I use images free from copyright? == | |||
If you are developing a game in the public domain, yes (or you can make your own if you feel it's better). | |||
If you are developing a game for which we have a licence, we will usually provide art files from the publisher. |
Dabartinė 14:04, 20 gegužės 2013 versija
This is a place where we will collect and answer frequently asked questions.
What should I use to access the files through SFTP?
There is a lot of tools to do that. Use the one you are the most comfortable with.
On Linux Gnome, you can for example use the 'Connect to server' function of the Nautilus file management system, or use sshfs.
On Windows, there is for example the WinSCP client.
I can't edit the files in my game directory, it looks like they are readonly. What's happening?
Maybe there is a maintenance operation underway.
If you don't get access back after some time (say one or two hours), please send us a mail to check.
I can't access the Studio back-office, I get a 'Not authorized' error message?
You should first connect to the Studio website (with any of your <developer name><number> accounts). As the authentication is shared with the back-office, then you will be able to access it.
I don't know the name to use to commit my game, what name should I use?
The game name for committing is the name of the game in lower case and without spaces or special characters (ex: puertorico). It is the same name as the name used for the game folder in your SFTP access.
What is the working language on BGA studio?
Working language is English.
Variables and functions must be named with English words.
Comments must be written in English.
Game interface strings and game logs must be written in English.
How can I provide translation in my language?
BGA administrators will translate the game in French before the game release.
After the game release, the collaborative translation interface can be used to translate into other languages.
Check Translations to see how to make your game translatable.
I updated the images in the 'img' folder of my game, but they don't show?
On BGA Studio, there is the gameserver you are developing on, and the main site server that is used to launch the games. The game icon, box and the publisher logo are hosted on the main site server, so they are not immediately available when you modify them on the gameserver. To deploy them on the main site, you have to use the Studio back-office to do a commit.
If the images still don't show after that, please try emptying your browser cache and reloading the page.
I added some game options / some game statistics, but they don't show?
When you modify these 2 files, you need to deploy the update from your BGA backoffice page.
Should I use images free from copyright?
If you are developing a game in the public domain, yes (or you can make your own if you feel it's better).
If you are developing a game for which we have a licence, we will usually provide art files from the publisher.